Six suspects. Three acts. One house that hides more than it shows. Track everyone's movements, mark what doesn't add up, and name the killer before the timeline closes.
The house resets between acts β everyone moves, and yesterday's story shifts under your feet.
Place each suspect where the evidence puts them, room by room. Doors, windows and timings all count β the floor plan is your witness.
Tag cells with notes and crosses. When two statements can't both be true, the contradiction strip lights up β you're close.
Name who did it, where, and when. Get it right and the case closes. Get it wrong, and the house keeps its secret a little longer.
32 hand-built cases, each with its own house, its own cast, and exactly one solution. Hover to peel the redaction β the rest live in the game.
Each case casts six characters through three acts. They move. They contradict each other. One of them is lying about all of it.
ALIBI lives on screen but belongs on paper β print a case sheet and the game travels with you.
Every case exports to a clean paper sheet β board, facts and all β greyscale-safe and colour-blind friendly.
Progress saves right in your browser. No sign-up, no tracking, works fully offline once loaded.
Tap to place, hold to mark. Gestures tuned for thumbs β 2-second holds and 30px of forgiveness.
Every map is generated and verified so the floor is walkable and the solution is unique. No dead ends, ever.
Pick a case file, pour the tea, and start asking better questions.
Open the case files